XR Archives
Immersive technology news and monitoring
2026
📅 March 2026 XR ecosystem key events
- Mobile World Congress (MWC) – Barcelona | March 2–5
- Game Developers Conference (GDC) – San Francisco | March 9–13
- ESA XR Conference – Europe | March 17
- NVIDIA GTC – San Jose | March 16–19
- Amusement Expo International – Las Vegas | March 18–19
- SXSW XR Track – Austin | March 15–17
- IEEE VR 2026 – Daegu | March 21–25
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03/02/2026 : Spatial Computing: PICO Unveils PICO OS 6 and Project Swan
PICO XR officially introduced PICO OS 6, a spatial computing–focused system redesign, and shared initial specifications for its upcoming headset, internally known as Project Swan. At the core is the PICO Spatial Engine, a unified architecture enabling seamless coexistence of 2D apps, 3D content, and mixed reality environments. Key announced updates include:
- Spatial multitasking with parallel 2D and 3D environments
- Support for OpenXR, WebXR, Android apps, and PC VR
- New PICO Spatial SDK (Kotlin) and Android Studio plugin
- Open-source “WebSpatial” framework based on HTML, CSS, and React
- Hardware launch of Project Swan is expected in 2026. Source: PICO XR
03/02/2026 : Smart Glasses: App Detects Nearby Connected Glasses
An application called Nearby Glasses, available on Google Play and GitHub, alerts users to the potential presence of nearby smart glasses. The system detects Bluetooth signals emitted by certain models, including devices developed by Meta and Snap. The developer notes that false positives are possible and positions the tool as experimental amid ongoing privacy discussions around wearable cameras in public spaces. Source: TechCrunch
02/27/2026 : Mixed Reality: Adult Entertainment Shifts Toward Structured AR Passthrough
Recent industry analysis highlights the evolution of adult entertainment through consumer MR headsets with color passthrough capabilities. What began as basic VR experimentation is transitioning into structured mixed reality adoption, leveraging passthrough features of recent headsets. These technologies allow immersive content to integrate directly into a user’s physical environment, expanding beyond traditional 360° video formats and enabling interactive subscription-based models. Source: SkarredGhost
02/26/2026 : XR Funding: VITURE Raises $200M in Six Months
XR glasses manufacturer VITURE announced a new $100 million funding round, bringing total capital raised over six months to $200 million. This follows a previous $100 million round completed in September. The funding reflects growing investor interest in XR wearables integrating artificial intelligence capabilities. Source: VITURE
02/24/2026 : Metaverse: Sanrio Virtual Festival Sets Attendance Record on VRChat
The Sanrio Virtual Festival 2026, hosted in Japan on VRChat, reached a peak of 156,716 concurrent users. Ticketed access and strong cultural IP contributed to the event’s scale, demonstrating the ability of VR social platforms to mobilize large audiences. The milestone comes amid ongoing debate around the long-term viability of the “metaverse” in Western markets. Source: Sanrio Virtual Festival 2026
02/23/2026 : XR UI - Google Introduces “Glimmer” AR Glasses Design Language
Google unveiled Glimmer, a design language framework tailored for augmented reality glasses interfaces. The system addresses constraints specific to AR smart glasses:
- Simplified UI and immediately accessible menus
- Lightweight content on dark backgrounds
- Moderate color usage to avoid blending with real-world backgrounds
- Thicker typography and enhanced contrast for readability
- Reduced active pixels and outline-based visuals to optimize battery efficiency
Glimmer supports preparation for the broader Android XR software ecosystem. Source: UploadVR
02/21/2026 : Wearables: Meta Revives Smartwatch Project for 2026
Meta is reportedly preparing a new smartwatch for late 2026, internally referenced as Malibu 2. The device would integrate health tracking and AI features, with advanced connectivity to Meta’s smart glasses ecosystem. The initiative marks a return to wearables following a previous project cancellation in 2022. The smartwatch could serve as a complementary interface within Meta’s XR ecosystem. Source: Lowyat.net
02/20/2026 : Meta Platforms: Horizon Worlds Expands to Mobile
Meta is expanding Horizon Worlds to mobile devices, enabling users to access virtual environments without a VR headset. The move aims to broaden the platform’s reach beyond headset owners and position it against mainstream platforms such as Roblox and Fortnite. This expansion follows internal restructuring within Reality Labs and reflects a strategy focused on wider smartphone adoption. Source: GAMES.GG
02/20/2026 : AI Hardware: OpenAI Prepares Connected Device with Jony Ive
OpenAI is reportedly developing a connected device targeted for 2027, in collaboration with Jony Ive. According to published reports, the device would integrate a camera and environmental analysis functions to interact with physical surroundings and conversations. The ambition is to develop an ambient computing form factor distinct from traditional smart glasses. OpenAI would oversee hardware, software, and research, while Jony Ive would lead industrial design. Source: Mashable
02/19/2026: XR OS – Pico to present its spatial computing project at GDC 2026
Pico (ByteDance) is expected to unveil a new spatial computing initiative at GDC 2026, internally referred to as “Project Swan.” The upcoming high-end headset would integrate Pico OS 6, featuring a shared spatial environment enabling the coexistence of 2D applications and immersive experiences.
The approach aims to compete with systems such as visionOS and Android-based XR platforms. Preliminary reports suggest the integration of 4K micro-OLED displays and a dedicated processor architecture for managing visual data streams. Source: Road to VR
02/18/2026: AR Culture – The Louvre and Snapchat launch an augmented reality experience
Musée du Louvre, in collaboration with Snap Inc., has launched an augmented reality experience titled “The Louvre’s Illustrious Unknowns.”
The initiative spans six museum departments and allows visitors to explore major works through their smartphones, including the Code of Hammurabi, the bust of Akhenaten, the portrait of Anne of Cleves, and the Kore of Samos. Digital overlays animate the artworks to reveal historical context, restored colors, and details not visible to the naked eye.
Development was led by Snapchat’s AR Studio in partnership with the Louvre’s scientific teams. Official sources: Louvre Museum / Snap Newsroom
02/17/2026: AI Wearables – Apple accelerates development of smart glasses, camera-equipped AirPods, and a connected pendant
Apple is reportedly accelerating development of a new generation of AI-enabled wearables, including smart glasses, AirPods equipped with cameras, and a connected pendant wearable as a necklace or clothing accessory.
The objective is to multiply access points to ambient AI alongside the iPhone and Apple Vision Pro, expanding the ecosystem toward contextual capture and multimodal interaction. Source: Bloomberg
02/16/2026: XR Streaming – Apple integrates foveated streaming in visionOS 26.4
With visionOS 26.4, Apple introduces support for foveated streaming on Apple Vision Pro, notably via NVIDIA CloudXR.
The technique transmits high-resolution content only in the user’s gaze area while reducing peripheral resolution to optimize bandwidth and latency. Unlike Dynamic Foveated Rendering (DFR), which operates at the application rendering level, this method functions at the streaming transmission layer, improving efficiency for PCVR and cloud XR use cases. Official source: Apple Developer – visionOS Release Notes
02/14/2026: Open Source – VisionClaw expands Ray-Ban Meta smart glasses capabilities
The open-source VisionClaw project aims to extend the functionality of Ray-Ban Meta smart glasses by enabling broader access to data streams and hardware capabilities beyond Meta’s native AI integration.
The initiative seeks to provide developers with greater control over capture and data processing, enabling experimental and customized use cases. However, it also raises considerations related to security, software compliance, and manufacturer terms of service. Source: GitHub – VisionClaw Project
02/13/2026: PCVR – Virtual Desktop deploys Dynamic Foveated Encoding (DFE)
Virtual Desktop, developed by Guy Godin, introduces Dynamic Foveated Encoding (DFE), leveraging eye tracking to optimize real-time video compression.
Unlike Dynamic Foveated Rendering (DFR), which operates at the GPU rendering stage, DFE adjusts the encoding of the video stream transmitted between the PC and the standalone headset. The result is improved image clarity in the gaze area, reduced bandwidth load, enhanced stability, and potential resolution increases depending on system performance.
Update 1.34.16 also adds 96/100 fps support for Quest 2/3/3S, codec improvements, and optimizations for SteamVR and Android XR. Official source: Virtual Desktop
02/13/2026: Security – Ray-Ban Meta smart glasses incident at Dassault Aviation site
A 19-year-old contractor was taken into custody after being found wearing Ray-Ban Meta smart glasses at a Dassault Aviation facility in Cergy, where Rafale aircraft are assembled.
After 48 hours of investigation, authorities concluded there was no data transmission or espionage intent. The case nonetheless highlights security concerns related to smart glasses capable of capturing photo, video, and audio in sensitive industrial environments, reigniting debate over internal policies for connected wearables in critical workplaces. Source: La Dépêche
02/12/2026: Smart Glasses – Meta reportedly sold over 7 million Ray-Ban Meta units in 2025
Meta reportedly sold more than 7 million Ray-Ban Meta smart glasses units in 2025, according to multiple industry sources. The figure would represent a threefold increase compared to the previous year.
These volumes illustrate growing consumer adoption of AI-powered wearables and may explain Meta’s strategic shift toward smart glasses alongside—or beyond—the VR headset segment. Source: Road to VR
02/12/2026: Apple Vision Pro – YouTube officially launches native visionOS application
YouTube is now officially available on Apple Vision Pro via a native visionOS application. Users can access subscriptions, playlists, and viewing history with full platform functionality.
Standard videos, Shorts, 3D content, 360°, and VR180 formats are supported. The integration enables large-screen viewing within immersive visionOS environments and simultaneous use with Mac Virtual Display, marking a significant milestone for immersive content distribution on Apple’s headset. Source: Apple Insider
02/11/2026: Quest Streaming – PortalVR Cast enables Quest streaming to web browsers
PortalVR announced PortalVR Cast, a solution that allows live streaming of a Meta Quest experience to any web browser without custom builds or code modifications.
The tool targets QA, sales, and marketing teams seeking to test or demonstrate VR applications on standard laptops, including low-powered devices such as Chromebooks. The approach simplifies collaboration and product demonstrations by removing the need for dedicated software installations or headset use to visualize the experience. Official source: PortalVR
02/10/2026: Enterprise – Samsung promotes XR headsets for SMB productivity
Samsung Business Insights highlights the use of XR headsets to enhance productivity in small and medium-sized businesses and professional service firms.
Use cases mentioned include immersive collaboration, 3D visualization, and training. However, several scenarios presented, such as multitasking, remote collaboration, and AI utilization, can be achieved without XR hardware, raising questions about the actual differentiation provided by headsets.
The most transformative applications appear concentrated in immersive training and advanced 3D design workflows requiring deep integration into business processes. Source: Samsung Business Insights
02/09/2026: Sports and Spatial Computing – Arcturus develops 4D capture using Gaussian Splatting
Arcturus is developing a 4D volumetric capture technology based on Gaussian Splatting, capable of reconstructing a live sports event from multiple perspectives with a level of realism beyond traditional volumetric video standards.
The approach aims to transform how sports events are experienced in immersive environments, enabling free and interactive viewpoints within captured scenes. Official source: Arcturus
02/07/2026: XR Ecosystem – XR4Europe opens applications for the IMPULSE 2026 program
XR4Europe has announced the opening of applications for the 2026 edition of the IMPULSE program, scheduled to take place June 23–25, 2026, during Immersive Tech Week in Rotterdam.
IMPULSE is a support initiative dedicated to European XR projects, structured around two complementary tracks:
• Creation: for studios, artists, and cultural organizations developing immersive content
• Entrepreneurship: for startups, researchers, and teams building businesses based on XR technologies
Previous editions have provided participants with access to funding, co-production opportunities, international visibility, and investor connections. Official source: XR4Europe
02/06/2026: XR Hardware – Valve delays Steam Frame amid component supply constraints
Valve has reportedly postponed the release of its Steam Frame project, initially expected in early 2026, due to supply constraints affecting key electronic components.
The delay occurs within a broader global context of ongoing supply chain pressures, particularly impacting semiconductors, micro-OLED displays, and advanced optical modules commonly used in XR hardware. Such a postponement may generate indirect effects across the XR market, including reduced competition in the premium PCVR segment, roadmap adjustments among hardware partners, and expanded opportunities for manufacturers already positioned in the high-end immersive hardware category. Source: Road to VR
02/06/2026: Streaming and XR – Disney+ removes 3D and Dolby Vision support for Apple Vision Pro in Europe
Disney+ has quietly discontinued 3D and Dolby Vision film support for Apple Vision Pro users in several European countries, including Germany, France, and Italy.
According to initial reports, Disney cited “technical challenges.” However, the move comes amid ongoing legal disputes in Germany involving patents related to HDR streaming technologies. A German court is reported to have imposed restrictions affecting certain HDR-compatible streams, which may explain the adjustment in Vision Pro content availability.
The removal of 3D content directly impacts the immersive viewing experience on Apple’s headset, where this feature had served as a differentiating factor compared to other streaming platforms. Source: FlatpanelsHD
02/06/2026: Healthcare & XR – UK NHS issues a ~£210M market notice for immersive simulation
The United Kingdom’s National Health Service, through NHS Supply Chain, has published a market notice aimed at procuring immersive simulation solutions for nationwide medical training. The scope includes virtual reality (VR), augmented reality (AR), and mixed reality (MR) technologies.
The notice outlines a potential budget of approximately £210 million (around £252 million including VAT), signaling growing adoption of immersive technologies across UK clinical infrastructures. This public tender represents a significant opportunity for XR companies specializing in healthcare and professional training. Official source: Public procurement notice
02/03/2026: Marketing & Wearables – Oakley Meta makes its advertising debut at Super Bowl LX
Oakley Meta aired its first national commercial during Super Bowl LX (February 8, 2026), showcasing its AI-powered smart glasses in a campaign titled Athletic Intelligence Is Here.
The ad, broadcast during one of the most watched television events globally, features Oakley Meta Vanguard and HSTN smart glasses used by athletes and creators to capture hands-free video, listen to music, and access real-time information through Meta AI.
Produced by Mother LA, the campaign highlights how wearable technology integrates into athletic performance and immersive storytelling, marking a significant milestone for Oakley Meta as a mainstream consumer product. Source: Marca
01/31/2026: Industry – Samsung gradually confirms its entry into the Android XR smart glasses market
Samsung continues to expand its presence in immersive devices and is reportedly preparing the launch of Android XR–based smart glasses in 2026, developed in collaboration with Google and Qualcomm.
The glasses are expected to compete with existing products such as Ray-Ban Meta smart glasses. While Samsung has not yet released an official product announcement, several technology media outlets have confirmed the company’s intent to commercialize Android XR smart glasses this year, marking a notable return to the XR market. Source: Forbes
01/31/2026: Artificial intelligence - Industry signals around a “Genie 3” model for 3D world generation
Specialized XR and AI industry publications report that a potential new variant of the “Genie” model developed by Google DeepMind could be designed to enable the creation of interactive 3D worlds from text and visual prompts.
As of now, no official announcement or public product page from Google or DeepMind confirms the release or availability of a “Genie 3” model dedicated to 3D world generation. This information is based on industry observation posts shared by XR and AI experts.
01/31/2026: Training & XR – XR-Labs center inaugurated for law enforcement training in Belgium
The XR-Labs center was inaugurated in the former gymnasium of the Witte de Haelen complex in Belgium. The project is carried out in collaboration with the Belgian Defense, Customs authorities, the Federal Police, and Hogeschool West-Vlaanderen (HOWEST).
The platform relies on a virtual reality simulator using 3D scans of sensitive locations to prepare operational interventions. Still in the testing phase, the system is already used for virtual reconstructions and may be expanded to additional operational training programs. Official source: Belgian Federal Police
01/30/2026: Fashion & XR – Snap and Business of Fashion analyze AR impact in the Gulf region
Snap Inc. and The Business of Fashion released the report Building Brand Resonance With Gulf Consumers, presented in Abu Dhabi. The study examines how fashion and beauty brands can strengthen engagement with GCC (Gulf Cooperation Council) consumers through augmented reality and culturally adapted digital experiences.
The report highlights that luxury consumers in the Gulf - young and highly connected - expect a blend of technology, storytelling, and immersive experiences. It emphasizes the growing importance of virtual try-ons and seamless integration between physical retail and digital channels, with examples including Gucci and Dior. Source: Gulf Business
01/30/2026: Research & Haptics – University of Washington develops a smart glove with advanced pressure sensors
Researchers at the University of Washington introduced a smart glove integrating flexible electronic sensors capable of measuring pressure and delivering refined tactile perception.
The device aims to enhance human-machine interaction across soft robotics, rehabilitation, and immersive environments. The project focuses on low-cost, flexible sensors designed for textile integration, opening potential applications in physiotherapy, robotic teleoperation, and virtual reality systems requiring more precise haptic feedback. Official source: University of Washington News
01/30/2026: Immersive Culture – Atlas V raises €5 million to develop “Story Living”
Atlas V, a French studio specialized in virtual reality experiences, has secured €5 million in funding to accelerate its expansion.
The company is developing a concept called “Story Living,” focused on delivering immersive narratives within physical venues such as museums, art centers, and cultural institutions. Atlas V collaborates with professionals from cinema, theater, and choreography to design hybrid immersive formats intended for international deployment, including touring installations beyond France. Source: Le Figaro
01/30/2026: Funding – ORamaVR raises USD 4.5M for its medical XR software
Medical XR platform company ORamaVR closed a USD 4.5 million seed funding round to accelerate the commercial rollout of its immersive training solutions for surgery, medical planning, and simulation.
The round was led by Big Pi Ventures and Evercurious VC, with participation from strategic investors including Sofmedica Ventures, Lars Rasmussen (co-founder of Google Maps), and other healthcare and deep tech partners. Official source: GGBa
01/2026: Funding - Spatial computing startup Nucleus4D raises USD 1.5 million in pre-seed funding
Spatial computing startup Nucleus4D announced a USD 1.5 million pre-seed funding round led by investors including Antler and South Loop Ventures.
Nucleus4D’s technology particularly its use of Gaussian splatting to reconstruct 3D spaces from 2D images has drawn attention for use cases ranging from virtual real estate tours to applications in gaming and XR. Source: Entrepreneur Loop
01/29/2026: Industry - Dell and HP strengthen their strategic repositioning toward professional XR solutions
Dell Technologies and HP are continuing a gradual return to the XR segment, with a clear focus on secure, high-performance professional solutions.
Recent patent filings and initiatives point to renewed interest in standalone XR headsets, enterprise immersive platforms, and interfaces designed for large-scale deployment across industrial and professional environments. Source: Dell
01/28/2026: Organization - Snap Inc. separates its AR activities into a dedicated Spectacles-focused entity
Snap Inc. has initiated a structural reorganization by spinning off its Spectacles and AR activities into a dedicated entity. The move aims to accelerate the development of augmented reality and embedded artificial intelligence technologies.
This decision seeks to position AR smart glasses as a standalone computing platform, moving beyond the status of an experimental product or an extension of a social application. Source: Snap Inc.
01/28/2026: Acquisition - Logitech acquires haptic technology developed by Actronika
Logitech has acquired the haptic technologies developed by Actronika, including the Unitoch and Skinetic platforms, which specialize in advanced tactile feedback.
Already deployed in industrial, automotive, and XR contexts, these technologies will be integrated into Logitech’s ecosystem to expand its portfolio of human–machine interfaces and immersive devices. Source: Actronika co-founder
01/27/2026: Market – Meta tests paid premium subscriptions for Facebook, Instagram, and WhatsApp
Meta plans to test new premium subscription offerings across its major platforms: Facebook, Instagram, and WhatsApp providing access to exclusive features and advanced tools, including AI-powered capabilities. Core services will remain free, while subscriptions will unlock enhanced sharing controls, creative features, and AI tools as part of a broader strategy to diversify revenue beyond advertising. Source: The Verge
01/26/2026: Regulation – Meta and EssilorLuxottica sued in smart glasses patent dispute
Solos Technology has filed a lawsuit against Meta and EssilorLuxottica, alleging infringement of multiple patents related to smart glasses technologies. The complaint seeks multi-billion-dollar damages and could result in injunctions affecting the commercialization of Ray-Ban Meta products. Source: Reuters
01/22/2026: Funding – Meta launches the “AI Glasses Impact Grants” program
Meta announced the launch of the AI Glasses Impact Grants program, designed to support projects leveraging smart glasses for societal and economic impact. Grants of USD 25,000, 50,000, and 200,000 will be awarded, funding a total of 30 projects with an overall budget of USD 2 million. Applications are open until March 9, 2026. Source: Adwait
01/22/2026: Public policy – France 2030 supports 11 projects to structure the immersive virtual worlds sector
France’s Directorate General for Enterprise (DGE) announced 11 selected projects from the first two rounds of the “Innovative Technologies for Immersive Virtual Worlds” call for projects under the France 2030 plan. The initiative supports structurally significant projects across the immersive technologies value chain, from hardware to software for creation, simulation, and interoperability. Source: Ministry of Finance (France)
01/22/2026: Partnership – XREAL becomes a key hardware partner for Google’s Android XR ecosystem
XREAL has been designated as a strategic hardware partner for Google in the development of the Android XR ecosystem. The collaboration is part of Project Aura, an XR glasses initiative integrating Gemini AI, Google Play access, and an extended field of view, with availability announced from 2026. Source: XREAL
01/22/2026: Event – Volumetric capture applied to immersive theater in New York
Following the premiere of An Ark at The Shed cultural center in New York, a professional event explored the use of volumetric video capture in immersive theater. The session, involving 4Dviews, Tin Drum, and HTC Vive Arts, examined how the technology enhances stage presence, interaction, and audience engagement. Source: The Shed (official program)
01/21/2026: Industry / Defense – Distance Technologies presents an in-vehicle HUD for military applications
Distance Technologies announced the Field Operator HUD (FOH), an embedded augmented visualization system designed for military vehicle operators. The system projects sensor data directly into the driver’s field of view to improve situational awareness without requiring wearable glasses. Field trials are scheduled for late 2026, with distribution via defense contractors expected from 2027. Source: Road to VR
01/21/2026: Regulation – Varjo obtains ISO/IEC 27001:2022 certification
Varjo announced it has obtained ISO/IEC 27001:2022 certification for its Information Security Management System (ISMS). The certification confirms compliance with international standards for risk management, data protection, and information security across Varjo’s XR products and operations. Source: Varjo
01/21/2026: Industrial rumor – Apple reportedly developing an AI wearable similar to an “AI Pin”
Apple is reportedly working on an AI-powered wearable device roughly the size of an AirTag. According to sources familiar with the project, the device would integrate multiple cameras, microphones, a speaker, and wireless charging. The product remains in early development and could launch from 2027, with no guarantee of commercialization. Source: Reuters
01/21/2026: Software / AI – Apple reportedly preparing a major Siri upgrade integrating Gemini
Apple is reportedly preparing a major overhaul of Siri based on advanced AI models, including potential integration of Google’s Gemini. The update aims to enhance the assistant’s conversational and contextual capabilities. Source: Reuters
01/20/2026: XR Analysis – Critical review of Apple Vision Pro usage
In an analysis published on Stratechery, Ben Thompson evaluates the user experience of Apple’s Vision Pro. He questions current immersive content production approaches, arguing that multi-camera formats and rapid editing replicate traditional television conventions at the expense of immersion.
The analysis advocates for simpler capture methods with fixed viewpoints to support more natural presence. It also highlights high production costs and the limited availability of content fully optimized for immersive capabilities.
Sources: Stratechery / YouTube
01/19/2026: Market – DDR5 memory prices continue to rise in 2026
DDR5 memory module prices continued to rise sharply in early 2026, with pricing data from multiple countries showing increases exceeding 4× compared to mid-2025 levels. The trend reflects ongoing DRAM market tensions driven by growing demand from AI-related applications. Source: TechRadar
01/18/2026: Market – Continued increase in DRAM prices observed
Industry analyst reports indicate that DDR5 module prices continue to climb, with cost multiples significantly higher than mid-2025 levels. Persistent memory market pressure is impacting production costs for electronic devices, including XR, AR, and VR solutions. Source: UniBetter-IC
01/17/2026: Hardware launch – Mentra unveils its first open-source smart glasses with app store
Startup Mentra unveiled its first connected smart glasses, Mentra Live, based on an open-source operating system and featuring a MiniApp Store accessible via iOS and Android. The device includes a 12 MP camera, wide field of view, extended battery life, and live streaming capabilities to social platforms, with a launch price of approximately USD 299. Source: MashDigi
01/15/2026: Market – Meta ends Quest for Business and enterprise XR services
Meta announced the shutdown of its Quest for Business program and the sale of managed XR services for enterprises, effective February 20, 2026. The decision includes the closure of Horizon Workrooms and the end of Quest Pro production, marking a withdrawal from integrated enterprise XR offerings. Meta is refocusing on consumer headsets (Quest 3 / 3S) and AI development. Source: Meta
01/15/2026: Funding – Higgsfield announces a USD 130 million funding round
Higgsfield announced a USD 130 million funding round to accelerate the development and deployment of its artificial intelligence technologies. The funding aims to support industrialization and large-scale adoption of its solutions. Source: PR Newswire
01/14/2026: Market – Meta considers significantly increasing smart glasses production with EssilorLuxottica
Meta is reportedly evaluating a major scale-up of smart glasses production in partnership with EssilorLuxottica. Industry sources suggest annual capacity could double or triple, potentially reaching around 30 million units per year. The strategy contrasts with the slowdown in the VR market and confirms Meta’s shift toward AI-driven smart glasses and everyday use cases. Source: UploadVR
01/13/2026: Market – Meta plans new workforce reductions within Reality Labs
Meta is reportedly planning to reduce its Reality Labs workforce by approximately 10%. The move is part of broader XR investment rationalization alongside a strategic refocus on artificial intelligence. Source: Reuters
01/13/2026: Industry – Unity releases its 2026 XR & Real-Time 3D Industry Trends Report
Unity released its 2026 Industry Trends Report, analyzing the growing integration of XR, real-time 3D, and AI across sectors such as industry, healthcare, automotive, and training. The report highlights the shift from experimental projects to large-scale operational deployments, with measurable economic impact and increased adoption in enterprise-critical infrastructures. Source: Unity
01/13/2026: VR software – Valve improves visual clarity through dynamic optical correction and eye tracking
Valve is rolling out new experimental features in SteamVR that enable software-based correction of optical distortions caused by VR headset lenses, including chromatic aberration. The approach relies on eye-tracking-driven dynamic correction that adjusts the image precisely to the user’s gaze. Valve is also introducing eye-tracking-based reprojection, improving visual stability and perceived sharpness, in preparation for next-generation SteamVR-compatible headsets. Source: Valve / SteamVR
01/13/2026: XR funding - XREAL raises USD 100 million, strengthening its position in the Android XR ecosystem
Chinese AR glasses manufacturer XREAL raised an additional USD 100 million, bringing total funding to over USD 400 million and pushing its valuation beyond USD 1 billion. Investors include Sequoia Capital, Alibaba Group, Kuaishou Technology, and Gentle Monster. XREAL continues to expand its strategic partnership with Google’s Android XR while exploring new use cases beyond gaming. Source: Bloomberg
01/12/2026: Event - INVELON announces a professional XR forum in Barcelona (February 4, 2026)
INVELON has announced a professional XR event in Barcelona scheduled for February 4, 2026. The forum aims to update participants on the latest XR innovations, connect industry stakeholders, and mark the opening of its new local offices. The event will take place alongside ISE 2026 and the EdTech Congress, and will feature roundtables, XR use cases, live XR demonstrations, and training sessions across multiple sectors, including industry, culture, and entertainment. Source: Ticketing platform
01/10/2026: XR Experience - Duolingo presents a mixed reality demonstration
Duolingo unveiled an experimental mixed reality demonstration integrating its educational ecosystem into an interactive spatial environment. The experience features the Duo character rendered in 3D and anchored within the user’s physical space, illustrating the potential of XR technologies for immersive language learning and educational gamification. Source: Devpost
01/09/2026: Hardware launch - LLVision introduces Leion Hey2 AR translation glasses
LLVision presented the Leion Hey2 at CES 2026, a pair of connected AR glasses designed for real-time professional translation. The device supports more than 100 languages with a reported latency below 500 ms, operates without a smartphone or earbuds, and delivers approximately 8 hours of battery life. Weighing 49 grams, the product is commercially available in the United States starting at USD 549. Source: PR Newswire
01/08/2026: Meta internal meeting - Bosworth convenes a critical Reality Labs all-hands
Andrew Bosworth, Meta’s CTO and head of Reality Labs, convened a company-wide all-hands meeting on January 14, 2026, described as “the most important of the year.” The scale of the meeting, unusual for Reality Labs, is interpreted as a signal of a potential strategic reassessment of priorities around virtual worlds and the XR division’s long-term direction. Source: Business Insider
01/08/2026: Developer tools - Meta releases Meta Spatial Simulator (Beta) for Android
Meta announced the availability of Meta Spatial Simulator (Beta), a tool that allows Android developers to design and test XR applications for Meta Quest without using a physical headset. The simulator aims to accelerate prototyping and simplify access to VR and spatial computing development. Source: Meta Developers Blog
01/08/2026: CES 2026 - Hardware launch - RayNeo unveils standalone AR glasses with integrated eSIM
At CES 2026, RayNeo introduced Project X3 Pro eSIM, AR smart glasses featuring native 4G connectivity via an integrated eSIM. The device enables connected use cases such as calls, audio streaming, and cloud services without requiring a smartphone. The manufacturer acknowledged remaining challenges related to battery life, comfort, and long-term performance. Source: Android Authority
01/08/2026: Design & reference - Goertek showcases a broad XR reference portfolio at CES 2026
Goertek presented a comprehensive XR reference portfolio at CES 2026, including multiple designs for future AR glasses and XR headsets. Notable references include:
– Rubis: full-color AR glasses reference featuring a Tri-Chip architecture and EMG-based interaction
– Spinel: ultra-light AI glasses (~35 g) with contextual recognition
– Euler 1.5: mixed reality design with a wide field of view and 6DoF interaction
These reference designs serve as engineering templates for XR manufacturers, accelerating the development of lighter, smarter, and more ergonomic immersive devices. Source: PR Newswire
01/07/2026: Industrial tool - VIAVI launches an AR solution for real-time RF signal visualization
VIAVI Solutions announced the integration of augmented reality into its RF Viewer solution within the OneAdvisor 800 Wireless test platform. Developed in collaboration with Verizon Wireless, RF Viewer enables engineers to visualize radio frequency signal strength, location, and distribution in real time, overlaid on live video, simplifying RF identification and analysis in complex environments. Source: Moomoo
01/06/2026: Hardware launch - Brelyon introduces Ultra Reality Mini at CES 2026
Brelyon unveiled Ultra Reality Mini at CES 2026, a compact display designed to deliver headset-free visual immersion. The device can render a virtual image equivalent to a 55-inch 16:9 display and supports optional acoustic wings for noise reduction. It is VESA-compatible and targets immersive entertainment and productivity use cases without head-mounted displays. Source: Brelyon
01/06/2026: Industry - Luxshare adds a new large-scale VR production line in Vietnam
Luxshare Precision Industry announced the addition of a new production line dedicated to virtual reality products at its Luxshare-ICT facility in Van Trung, Vietnam. The facility is designed to reach an annual capacity of up to 9 million units, including VR devices as well as related components such as charging cases and batteries. This expansion is part of Luxshare’s broader effort to strengthen its XR hardware manufacturing capabilities in response to demand from major international clients. Source: The Investor
01/06/2026: XR partnership - INAIR and VITURE form a strategic alliance for an open spatial computing ecosystem
INAIR announced a strategic partnership with XR brand VITURE aimed at promoting a more open and interoperable spatial computing ecosystem. The initiative positions the INAIR Pod as a universal hub for connecting AR glasses from multiple brands while accelerating Android XR through a more unified development environment and smoother cross-device experiences, potentially strengthening overall XR adoption and the application ecosystem. Source: Facebook (INAIR official)
01/06/2026: Market - RayNeo raises over 1 billion yuan from telecom investors to accelerate AR glasses development
AR glasses manufacturer RayNeo raised more than 1 billion yuan (approximately USD 143 million) in a funding round co-led by subsidiaries of China Mobile and China Unicom. The investment marks the entry of major telecom operators into the AR device sector and aims to support the development and distribution of products such as the RayNeo X3 Pro Project eSIM. Source: Caixin Global
01/06/2026: Hardware launch - VITURE unveils “The Beast” AR glasses at CES 2026
VITURE announced a new AR glasses model named “The Beast” at CES 2026, available for preorder at USD 549. The device offers a 58-degree field of view, integrated 3DoF tracking for display stabilization, and multiple levels of electrochromic tint. The model does not include built-in vision correction adjustment. Source: The Verge
01/06/2026: Partnership - Siemens and Meta collaborate on industrial AI at CES 2026
Siemens announced new technologies at CES 2026 aimed at accelerating industrial AI adoption, including a collaboration with Meta focused on immersive environments and digital twins. The initiative seeks to enhance industrial system design, simulation, and operations through AI and XR technologies. Source: Siemens
01/06/2026: Partnership & hardware launch - XREAL and ASUS ROG announce the ROG XREAL R1
XREAL and ASUS Republic of Gamers (ROG) announced the ROG XREAL R1, high-performance AR gaming glasses featuring a 240 Hz display, designed for PC and console use. The product combines XREAL’s lightweight AR optics with ROG’s gaming hardware expertise, targeting high-frequency, low-latency spatial gaming experiences. Source: XREAL
01/06/2026: Software - Meta adds teleprompter and virtual writing features to Ray-Ban Display
Meta announced new software features for its Ray-Ban Display smart glasses, including a teleprompter mode and augmented reality text input. These additions aim to expand creative and professional use cases, particularly for video capture and hands-free communication. Source: The Verge
01/06/2026: Market - Meta temporarily suspends the launch of Ray-Ban Display in France
Meta confirmed a temporary suspension of the international rollout of its Ray-Ban Display smart glasses, including in France. The decision is attributed to strong demand in currently available markets and supply constraints, pushing back the initial launch timeline planned for early 2026. Source: The Verge
CES 2026: Hardware launch - LLVision showcases Leion Hey2 AR translation glasses
LLVision showcased the Leion Hey2 at CES 2026, AR glasses designed for real-time professional translation. The device supports more than 100 languages with sub-500 ms latency, operates without a smartphone or earbuds, and delivers approximately 8 hours of battery life while weighing 49 grams. Source: PR Newswire
01/05/2026: Event - Apple and the Los Angeles Lakers launch an immersive NBA experience on Vision Pro
Apple announced the launch of Spectrum Front Row, an immersive experience that allows viewers to follow selected Los Angeles Lakers games in extended reality on Apple Vision Pro. The service offers multiple courtside viewing angles and spatial audio, bringing audiences closer to live NBA action. Source: Apple
01/05/2026: Market - Shiftall fully acquires the MeganeX VR headset business following Panasonic’s exit
Shiftall confirmed the full transfer of the MeganeX VR headset business, previously operated in collaboration with Panasonic. Shiftall now independently manages the development, manufacturing, and commercialization of the VR headset lineup, bringing the industrial partnership to an end. Source: Shiftall
01/05/2026: CES 2026 - Hardware launch - XGIMI enters the smart glasses market with the MemoMind lineup
XGIMI, historically focused on projectors, introduced its first smart glasses lineup at CES 2026 under the MemoMind brand. Two models were announced: Memo One, featuring displays and speakers, and Memo Air, a lighter model with a single display.
The glasses rely on a multi-platform AI assistant (OpenAI, Azure, Qwen) offering translation, note-taking, summarization, and reminders. Memo One is available for preorder at USD 599, positioned for productivity and everyday use. Source: XGIMI
01/05/2026: Market - Luxshare expands VR production capacity for Meta to 9 million units per year
Luxshare, Meta’s VR assembly partner in Vietnam, announced the expansion of a dedicated production line for Meta VR headsets, targeting an annual capacity of 9 million units. The move supports preparations for Meta’s planned XR glasses launch (Project Phoenix) expected in early 2027. Source: TheInvestor.vn
01/05/2026: Market - Smart glasses - China accelerates mass commercialization of consumer AI glasses
Quark AI S1 smart glasses, already commercialized at scale in China, combine dual displays, an integrated AI assistant, real-time translation, and navigation features. Unlike Western prototypes still in experimental phases, these devices are already widely distributed, highlighting a growing gap between Asian industrial maturity and Western adoption. Source: Alibaba Cloud
01/05/2026: Entertainment & VR - Stranger Things cast experiences an immersive VR experience inspired by the Upside Down
The cast of the series Stranger Things participated in an immersive virtual reality experience recreating the Upside Down universe, highlighting the emotional and narrative potential of VR for entertainment and experiential marketing. Source: Sandbox VR
01/04/2026: Market - VRChat sets a new concurrent user record for New Year 2026
The social VR platform VRChat recorded a peak of nearly 150,000 concurrent users during New Year’s Eve 2025–2026 celebrations, surpassing previous engagement records and illustrating continued growth in immersive social environments. Source: UploadVR
01/04/2026: Partnership - Magic Leap partners with Pegatron for large-scale AR component production
Magic Leap signed a collaboration agreement with Taiwanese electronics manufacturer Pegatron to secure and accelerate industrial-scale production of components for its augmented reality devices, supporting the transition from prototyping to higher commercial volumes. Source: MarketScreener
01/04/2026: Software / SDK - Meta releases Meta XR SDK v83 with AI capabilities for Unity
Meta released version v83 of its Meta XR SDK for Unity, introducing new embedded AI capabilities such as object detection, passthrough camera access for visual recognition, and interfaces for integrating large language models (LLMs) into XR applications. Source: Meta Horizon
01/04/2026: Hardware launch - RayNeo previews standalone eSIM-enabled AR glasses ahead of CES 2026
RayNeo announced the RayNeo X3 Pro – Project eSIM prototype, described as one of the first consumer AR glasses with integrated eSIM and standalone 4G connectivity, designed to operate without a smartphone and presented ahead of CES 2026. The company also secured strategic funding from Chinese telecom operators to support development and commercialization. Source: PR Newswire
04/01/2026: VR & Location-Based Entertainment (LBE) - Sandbox VR opens a new Houston location featuring a cinematic Stranger Things experience.
Sandbox VR announces the opening of a new venue in Houston on January 23, 2026, offering ten immersive VR experiences, including Stranger Things: Catalyst, developed in partnership with Netflix. Visitors can step into the roles of characters from the series and explore iconic environments, highlighting the continued growth of licensed, franchise-driven VR entertainment. Source: Sandbox VR
04/01/2026: AR Glasses - Patent reveals Apple’s work on advanced AR smart glasses.
A recently published patent shows Apple exploring AR smart glasses integrating waveguides, optical projectors, and high-precision alignment systems, with a focus on portability and all-day comfort. These elements confirm Apple’s ongoing interest in standalone AR glasses, distinct from Vision Pro. Source: United States Patent and Trademark Office.
03/01/2026: XR Event - EuroXR 2026 confirmed in Valencia from November 3 to 6, 2026.
EuroXR confirms that its 2026 international conference will take place in Valencia, Spain, from November 3 to 6, with satellite events scheduled for November 2–3. The edition is co-organized with the Universitat Politècnica de València and the Human-Tech Institute, and will be linked to the European Alliance4XR project. Source: EuroXR
02/01/2026: VR & Entertainment - Immersive Coldplay concert released in Horizon Worlds.
Meta has released an immersive Coldplay concert available in Horizon Worlds, captured and streamed in 3D video. The initiative reflects Meta’s strategy to enrich its social VR ecosystem with large-scale cultural events accessible to a broad audience. Source: Meta Horizon
02/01/2026: Tech Events - CES 2026: AI chips, displays, and wearables—smart glasses in focus.
As CES 2026 approaches (opening January 6 in Las Vegas), the event is expected to highlight AI integration across multiple categories, including PCs and processors, smart home and robotics, and wearables. Expectations include new chipsets and increased momentum around AI-powered smart glasses and “XR-adjacent” devices. Source: The Verge
2025
31/12/2025: Smart Glasses - China adds smart glasses to its national consumer trade-in subsidy program.China announces the inclusion of smart glasses in its consumer goods trade-in subsidy program, with discounts estimated between 15% and 20%. The measure aims to stimulate domestic demand and accelerate smart glasses adoption, with sales reported to be up more than 60% year over year. Source: Yicai Global
30/12/2025: Agentic AI - Meta announces acquisition of Manus to strengthen AI agent capabilities.
Meta states it will acquire Singapore-based startup Manus to integrate more advanced AI agent capabilities into its products, including Meta AI. The move highlights accelerating competition among major platforms around autonomous agents spanning consumer and enterprise use cases. Source: Reuters
27/12/2025: AR Glasses - Samsung patent describes AI- and gaze-driven contextual smart glasses.
A recently published Samsung patent details AR smart glasses combining eye tracking, object recognition, and artificial intelligence to display only contextually relevant information based on the user’s real-world environment. The approach aims to reduce cognitive overload by delivering a subtle, non-intrusive information layer. Source: World Intellectual Property Organization (patents)
23/12/2025: AR Glasses & AI - HTC adopts an open AI strategy to drive smart glasses adoption.
HTC announces an open-platform approach for its VIVE Eagle smart glasses, allowing users to choose between multiple AI models, including those from Google and OpenAI. Already launched in Hong Kong at an estimated price of USD 512, the glasses are expected to roll out across Asia, Europe, and the United States, with a strong emphasis on data privacy. Source: Reuters
23/12/2025: Platform - Meta publishes the results of the Meta Horizon Start Developer Competition 2025, a competition open to members of the Horizon Start program aimed at stimulating immersive applications and experiences on Meta Horizon OS, with a total prize pool of USD 1.5 million. The winners span multiple categories, including awards for experiences built with the Spatial SDK and the Immersive Web SDK. Source: Meta Developers Blog
23/12/2025: Legal - Xreal and Viture reach a new stage in their European patent dispute: a preliminary ruling in Germany targets certain Viture products, with a risk of the case being extended to other European countries. Viture disputes the decision and states that it will initiate opposition proceedings, while the matter directly impacts the distribution of XR glasses on the European market. Source: Android Central
22/12/2025: Platform strategy - Snapchat confirms its 2026 strategy focused on augmented reality and the creator ecosystem. The company plans a broader commercialization of its AR Spectacles, following several testing phases with content creators. At the same time, Snapchat announces the rollout of new AR- and engagement-oriented advertising formats, amid strong usage growth, with nearly 800 billion snaps exchanged in Q1 2025. Source: CB News
22/12/2025: Healthcare - Novobeing, a company specializing in therapeutic virtual reality, launches a platform allowing patients to access clinically validated VR programs directly from home. Based on trials conducted with medical institutions, the solution targets the reduction of stress, anxiety, and pain. Already used in hospital settings, the offering is now available in the United States and Canada with a preconfigured VR headset, accessories, and technical support. Source: Auganix
21/12/2025: XR Entertainment - Meta partners with Coldplay to stream an immersive virtual reality concert within Horizon Worlds. Captured at Wembley Stadium using VR 180° cameras, the performance will be available to Meta Quest users starting December 30, 2025, with a mobile version also planned. The initiative illustrates the accelerating adoption of XR in live entertainment and music experiences. Source: Digital Music News
20/12/2025: Partnership - Vuzix announces the expansion of its strategic collaboration with Collins Aerospace around augmented reality solutions for military and defense use cases. The partnership focuses on integrating Vuzix’s optical waveguide technology into a wearable system developed by Collins Aerospace, notably for field operations and drone piloting. An initial production phase is underway, with industrial scale-up planned from 2026. Source: Vuzix (press release)
20/12/2025: Event - The International Association of Immersive Technology Innovation (IAITI) opens the call for papers for the XR-Metaverse 2026 conference, scheduled for June 17–19, 2026, in Tallinn (Estonia). The event will focus on convergent realities, AI, industry, education, and inhabited virtual worlds. Source: XRM2026
19/12/2025: Acquisition - Netflix announces the acquisition of Ready Player Me, a company specializing in interoperable 3D avatar creation for VR and virtual environments. Following the deal, Ready Player Me will cease its public operations, including its online avatar creation tool, as of January 31, 2026. The technology is expected to be integrated into Netflix’s future interactive and gaming experiences. Source: TechCrunch
18/12/2025: Development - Meta rolls out version v83 of its XR SDK, introducing simplified access to the passthrough camera on Quest 3 and Quest 3S via the PassthroughCameraAccess component. This update replaces previous WebCamTexture-based methods and aims to facilitate the development of AR and MR applications leveraging real-time vision. Source: Meta XR SDK (developer communication)
17/12/2025: Strategy - Meta suspends its third-party XR headset program under Horizon OS, putting Asus and Lenovo projects on hold. Meta states it is refocusing its efforts on proprietary XR hardware and software. Source: The Verge
16/12/2025: Audio AI - Meta unveils SAM Audio, a new AI model capable of isolating and segmenting specific sounds within complex audio content using text, visual, or temporal prompts. The technology is designed to accelerate audio and video workflows, with potential applications in immersive XR content creation. Source: Meta AI Research
16/12/2025: Hardware rumors - Apple is reportedly preparing AI-focused smart glasses with no integrated display, expected around 2026. According to several industry sources, the glasses would rely on audio, AI-assisted vision, and tight integration with the iPhone, without a clearly defined XR positioning at this stage. Source: 36Kr
16/12/2025: Hardware - Scentient unveils “Escents”, a wearable digital scent diffusion device designed to integrate olfactory sensations into VR and AR experiences. It was presented at UnitedXR Europe to enhance multisensory immersion. Source: Auganix
15/12/2025: VR & Streaming - Disney+ launches on Meta Quest with Dolby Atmos and offline downloads.
Meta announces the release of the Disney+ app on Meta Quest, featuring immersive audio playback (Dolby Atmos on supported content) and an offline download option for viewing without an internet connection. This update strengthens VR use cases for mobile scenarios and environments with limited connectivity. Source: Meta
13/12/2025: Developer news - Images captured outside the official framework reveal an Android XR prototype under testing, demonstrating the progress of Android XR smart glasses with the involvement of partners such as Samsung and Xreal. This highlights the advancement of Android XR development by the end of 2025. Source: Glass Almanac
13/12/2025: Funding - Gracia AI raises USD 1.7 million to accelerate the development of its 4D Gaussian Splatting infrastructure, a comprehensive platform for producing and deploying volumetric video for XR and VFX workflows, including cloud processing and tools for Unity and Unreal. Source: Auganix
11/12/2025: AR Platforms - LOOOK.AI, an AR mirror platform developed by FFFACE.ME, is officially launched for global retail deployment. The solution transforms digital screens into interactive “AR mirrors,” offering rapid installation, centralized management, and hardware-agnostic compatibility, enabling brands and retailers to deliver measurable immersive experiences. Source: Auganix
10/12/2025: Strategy - Meta plans to increase the price of its Quest headsets (3 and 3S) and slow down the release pace of new models, while confirming work on a Quest 4 described as a “major evolution.” Source: Business Insider
09/12/2025: Social platform - HTC’s immersive platform VIVERSE reaches 1 million monthly active users, marking a significant milestone for HTC’s XR social network. The platform supports creation, gaming, and immersive social experiences accessible via browsers and XR headsets. Source: HTC Vive
08/12/2025: Platform - Google presents a new update to Android XR during “The Android Show: XR Edition,” unveiling several extended features for Android XR devices (including Galaxy XR), such as PC Connect, travel mode, and photorealistic “Likeness” avatars, as well as support for future smart glasses. Source: Google
08/12/2025 : Announcement - Google partners with Warby Parker to launch AI-powered smart glasses based on Android XR, scheduled for 2026, featuring multimodal audio and visual capabilities. Source: Reuters
08/12/2025 : Hardware - Google unveils “Project Aura”, XR glasses developed with Xreal integrating Android XR and Gemini AI, with a reported field of view of around 70° and support for native Android applications. Source: The Verge
08/12/2025 : Partnership - Google and Warby Parker announce lightweight connected glasses running Android XR and Gemini, planned for 2026 (audio-AI version and a version with in-lens display). Source: Reuters
07/12/2025 : Market - The global XR advertising market (immersive advertising) is estimated at USD 21.2 billion in 2024 and projected to reach USD 153.8 billion by 2032, with an annual growth rate of around 28%. Source: DataM Intelligence
07/12/2025 : Strategy - Meta is reportedly considering cutting up to 30% of its metaverse / XR budget for 2026, after investing more than USD 60 billion since 2021, prioritising a reallocation of resources toward AR and AI glasses. Source: Reuters
07/12/2025 : Developer ecosystem - The Meta Wearables Device Access Toolkit enters developer preview, enabling access to camera and audio from Ray-Ban Meta and Oakley smart glasses via smartphones. Source: Meta Developers
05/12/2025 : Hardware - Valve confirms that its upcoming VR headset “Steam Frame”, expected in 2026 and focused on standalone use and PC streaming, will not include automatic 2D-to-3D stereoscopic conversion at launch, a feature available on some competing headsets. Source: Tom’s Guide
03/12/2025 : Market trends - China’s connected glasses market is accelerating rapidly, with sales forecasts potentially doubling between 2025 and 2026, driven by the rise of AI-powered glasses. In this context, ByteDance is reportedly working on a high-end XR headset through its Pico subsidiary, aiming to position it against Apple Vision Pro. Source: TechXplore
20/11/2025 : Market - Meta Quest 3 establishes itself as the leading VR headset in 2025, accounting for nearly 75% of global market share. The overall XR market is expected to sustain annual growth close to 30% through the end of the decade, driven by adoption in professional use cases, training and entertainment. Source: Virtual Reality News
03/12/2025 : World generation - Meta introduces WorldGen, an AI system capable of generating interactive 3D worlds from simple text descriptions, exportable to Unity and Unreal. Source: Meta
26/11/2025 : 3D AI - Tencent launches Hunyuan 3D Engine globally, an AI solution for generating commercial 3D assets from text, images or sketches. Source: Tencent.com
26/11/2025 : 3D AI - Tencent releases five open-source models based on Hunyuan3D-2.0 to create 3D objects in under 30 seconds, targeting video games and design. Source: Reuters
24/11/2025 : World generation - Meta details WorldGen as a “walkable” 3D world generation system based on prompts, with object segmentation to facilitate editing. Source: Road to VR
12/11/2025 : Hardware - Valve stops production of the Index headset and shifts focus to Steam Frame, a new standalone headset featuring 2160×2160 resolution per eye, 6 GHz streaming and inside-out tracking. Source: The Verge
12/11/2025 : Hardware - Valve presents Steam Frame as a streaming-oriented headset featuring “foveated streaming”, rendering high resolution only where the user is looking. Source: The Verge
08/11/2025 : Android XR platform - Google showcases Project Aura, XR glasses developed with Xreal, featuring transparent lenses with integrated display, ~70° FOV, offloaded battery and compute via a wired module, and support for standard Android apps through Android XR. Source: The Verge
08/11/2025 : Android XR platform - Google confirms partnerships with Warby Parker and other brands (Samsung, Gentle Monster) for AI/AR glasses built on Android XR and Gemini. Source: Reuters
22/10/2025 : Glasses SDK - Meta details the Wearables Device Access Toolkit, an SDK enabling mobile apps to capture photos and video via Meta smart glasses and access streams for AI processing. Source: DEV Community
22/10/2025 : Hardware - Samsung unveils its Galaxy XR headset, its first high-end Android XR device, offering up to 4.3K per eye, 90 Hz refresh rate, up to 12 cameras for passthrough, and a new Qualcomm XR platform. Source: Tom’s Guide
18/09/2025 : Ecosystem - At Meta Connect 2025, Meta highlights Meta Horizon OS, the arrival of 2D Android apps on its headsets, and the preview of the Wearables Device Access Toolkit for AI glasses. Source: Developers.meta.com
05/11/2025 : Competition - Meta launches the Meta Horizon Start Developer Competition 2025, offering USD 1.5 million in prizes for new Quest apps or major updates. Source: Developers.meta.com
28/05/2025: XR & Defense - Anduril and Meta announce a partnership to develop XR devices for military applications.
Anduril and Meta officially confirm a collaboration to design and deploy a range of integrated XR products aimed at enhancing operator perception and situational awareness through advanced sensors and software. The announcement positions XR as an operational capability for defense use cases, at the intersection of AR/MR and embedded AI.
Source: Anduril (official release)
20/03/2025 : Strategy - LG shuts down its XR product division and postpones the commercial release of its headsets, while continuing R&D within its CTO division. Source: XR Today
18/03/2025 : 3D AI - Tencent releases several open-source Hunyuan3D-2.0 models capable of generating 3D objects from text or images in under 30 seconds, targeting designers and game studios. Source: Reuters
27/01/2025 : Pricing - Sony reduces the price of PlayStation VR2 from USD 549.99 to USD 399.99 (and equivalent prices in euros) following a disappointing launch, focusing on a PC adapter and expanded content. Source: The Verge
06/01/2025 : End of product - Meta officially discontinues the Quest Pro (released in 2022), redirecting users toward Quest 3 and placing the Pro line on hold for now. Source: The Verge
2024
15/11/2024 : 3D AI - Tencent presents its first Hunyuan 3D generation models, marking China’s entry into large-scale text-to-3D development. Source: Tencent01/10/2024 : Market - The launch of Meta Quest 3 and Apple Vision Pro triggers a rebound in VR/AR headset sales in 2024 after a weak 2023. Source: VFXVoice
25/09/2024 : Hardware - Meta officially introduces the Meta Quest 3S, positioned as a more accessible XR headset with mixed reality capabilities and a starting price of USD 299.99 for the 128 GB model, designed to replace Meta Quest 2 while retaining color passthrough. Source: Meta Newsroom
10/06/2024 : International - Apple Vision Pro becomes available in additional markets: from June 28, 2024 in China (including Hong Kong), Japan and Singapore, followed by Australia, Canada, France, Germany and the United Kingdom from July 12, expanding its global presence. Source: Apple Newsroom
16/04/2024 : Announcement - Samsung confirms that an XR headset co-developed with Google will be detailed at Google I/O 2024, positioned as a more affordable alternative to Apple Vision Pro. Source: SamMobile
08/01/2024 : Launch - Apple Vision Pro launches in the United States, presented as a high-end “spatial computer” combining AR and VR for work, collaboration and entertainment. Source: Apple
2023
10/10/2023 : Launch - Meta releases Quest 3, a standalone mixed-reality headset based on XR2 Gen 2, priced at USD 499 for the 128 GB version, presented as the “first mass-market MR headset”. Source: Meta05/06/2023 : Announcement - Apple unveils Vision Pro at WWDC 2023, its first XR headset, featuring the external EyeSight display and an “AR-first” positioning. Source: The Guardian
22/02/2023 : Launch - Sony releases PlayStation VR2 for PS5, featuring 4K HDR OLED displays and new Sense controllers. Source: PlayStation.Blog
2022
25/10/2022 : Launch - Meta releases Quest Pro, a high-end mixed-reality headset priced at USD 1,499, featuring pancake optics, color passthrough and eye-tracking, targeting professionals and creators. Source: Meta18/10/2022 : Launch - ByteDance, through Pico, launches the Pico 4, a standalone XR2 headset with pancake optics and a 4K+ display, available in Europe and Asia as a competitor to Meta Quest 2. Source: UploadVR
02/11/2022 : Announcement - Sony sets the release of PS VR2 for February 22, 2023 at USD 549.99, marking the second generation of PlayStation VR. Source: PlayStation.Blog